I’m increasing my focus on character and creature modeling, with intent for gaming and animation purposes. I’ve been training in ZBrush intensely for the past several months, and have a number of works-in-progress to show, with finalizing models and producing renders at the top of my current to-do list. More examples to come regularly, keep an eye on my twitter for updates.
While it hasn’t been a primary focus, I also do 2D character art for small-time commissions to keep my drawing ability in check. I draw and paint primarily in photoshop, though the tools I’ve refined for my drawing workflow are designed to produce a more traditional look.