Character Design

modeling, drawing, and concepting

I’m increasing my focus on character and creature modeling, with intent for gaming and animation purposes. I’ve been training in ZBrush intensely for the past several months, and have a number of works-in-progress to show, with finalizing models and producing renders at the top of my current to-do list. More examples to come regularly, keep an eye on my twitter for updates.

While it hasn’t been a primary focus, I also do 2D character art for small-time commissions to keep my drawing ability in check. I draw and paint primarily in photoshop, though the tools I’ve refined for my drawing workflow are designed to produce a more traditional look.